Class CopeFieldWeldN3
Designates weld preparation and/or a cut to remove part of the top/bottom flange plus part of the web.
Inherited Members
Namespace: DesignData.SDS2.Model
Assembly: DesignData.SDS2.Model.dll
Syntax
public sealed class CopeFieldWeldN3 : FlangeCutOperation
Constructors
CopeFieldWeldN3()
Declaration
public CopeFieldWeldN3()
Properties
Depth
The depth of the cope from the flange, perpindicular to the length
Declaration
public LockableDouble Depth { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
GrooveAngle
Angle of the bevel on the flange
Declaration
public LockableDouble GrooveAngle { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
Length
The length of the cope along the work point line
Declaration
public LockableDouble Length { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
ReEntrantRadius
The radius of the corner of the cope
Declaration
public LockableDouble ReEntrantRadius { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
Methods
Dispose(Boolean)
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing |