Class NotchBoth
Notch the Top/Bottom and Near/Far sides of a hollow section.
Inherited Members
Namespace: DesignData.SDS2.Model
Assembly: DesignData.SDS2.Model.dll
Syntax
public sealed class NotchBoth : FlangeCutOperation
Constructors
NotchBoth()
Declaration
public NotchBoth()
Properties
SideNotchLength
Length of the near/far side notch.
Declaration
public LockableDouble SideNotchLength { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
SideNotchOffset
Offset from half depth of the near/far side notch.
Declaration
public LockableDouble SideNotchOffset { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
SideNotchRadius
Radius of the end of the near/far side notch. When the radius is 0, the notch is cut square.
Declaration
public LockableDouble SideNotchRadius { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
SideNotchWidth
Width of the near/far side notch.
Declaration
public LockableDouble SideNotchWidth { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
TopNotchLength
Length of the top/bottom notch.
Declaration
public LockableDouble TopNotchLength { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
TopNotchOffset
Offset from center of the top/bottom notch.
Declaration
public LockableDouble TopNotchOffset { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
TopNotchRadius
Radius of the end of the top/bottom notch. When the radius is 0, the notch is cut square.
Declaration
public LockableDouble TopNotchRadius { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
TopNotchWidth
Width of the top/bottom notch.
Declaration
public LockableDouble TopNotchWidth { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
Methods
Dispose(Boolean)
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing |