Class SeismicCopeShopWeld
A cope for seismic shop welds.
Inherited Members
Namespace: DesignData.SDS2.Model
Assembly: DesignData.SDS2.Model.dll
Syntax
public sealed class SeismicCopeShopWeld : FlangeCutOperation
Constructors
SeismicCopeShopWeld()
Declaration
public SeismicCopeShopWeld()
Properties
ClipWeb
How many inches to clip back the web at the edge of the cope.
Declaration
public LockableDouble ClipWeb { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
CopeLength
The length of the cope along the work point line
Declaration
public LockableDouble CopeLength { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
FlangeFlushLength
Distance from the end of the flange to the beginning of the reentrant cut on the flange.
Declaration
public LockableDouble FlangeFlushLength { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
GrooveAngle
Angle of the bevel on the flange
Declaration
public LockableDouble GrooveAngle { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
ReEntrantDepth
Length of the reentrant cut.
Declaration
public LockableDouble ReEntrantDepth { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
ReEntrantHoleDistance
Depth of the center of the reentrant cut hole from the inside of the flange.
Declaration
public LockableDouble ReEntrantHoleDistance { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
ReEntrantLength
Depth of the cope from the inside of the flange.
Declaration
public LockableDouble ReEntrantLength { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
ReEntrantRadius
The radius of the corner of the cope
Declaration
public LockableDouble ReEntrantRadius { get; set; }
Property Value
Type | Description |
---|---|
LockableDouble |
Remarks
If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.
Methods
Dispose(Boolean)
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing |