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    Class NotchBoth

    Notch the Top/Bottom and Near/Far sides of a hollow section.

    Inheritance
    object
    FlangeCutOperation
    NotchBoth
    Inherited Members
    object.GetType()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: DesignData.SDS2.Model
    Assembly: DesignData.SDS2.Model.dll
    Syntax
    public sealed class NotchBoth : FlangeCutOperation

    Constructors

    NotchBoth()

    Notch the Top/Bottom and Near/Far sides of a hollow section.

    Declaration
    public NotchBoth()

    Properties

    SideNotchLength

    Length of the near/far side notch.

    Declaration
    public LockableDouble SideNotchLength { get; set; }
    Property Value
    Type Description
    LockableDouble
    Remarks

    If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.

    SideNotchOffset

    Offset from half depth of the near/far side notch.

    Declaration
    public LockableDouble SideNotchOffset { get; set; }
    Property Value
    Type Description
    LockableDouble
    Remarks

    If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.

    SideNotchRadius

    Radius of the end of the near/far side notch. When the radius is 0, the notch is cut square.

    Declaration
    public LockableDouble SideNotchRadius { get; set; }
    Property Value
    Type Description
    LockableDouble
    Remarks

    If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.

    SideNotchWidth

    Width of the near/far side notch.

    Declaration
    public LockableDouble SideNotchWidth { get; set; }
    Property Value
    Type Description
    LockableDouble
    Remarks

    If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.

    TopNotchLength

    Length of the top/bottom notch.

    Declaration
    public LockableDouble TopNotchLength { get; set; }
    Property Value
    Type Description
    LockableDouble

    TopNotchOffset

    Offset from center of the top/bottom notch.

    Declaration
    public LockableDouble TopNotchOffset { get; set; }
    Property Value
    Type Description
    LockableDouble
    Remarks

    If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.

    TopNotchRadius

    Radius of the end of the top/bottom notch. When the radius is 0, the notch is cut square.

    Declaration
    public LockableDouble TopNotchRadius { get; set; }
    Property Value
    Type Description
    LockableDouble
    Remarks

    If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.

    TopNotchWidth

    Width of the top/bottom notch.

    Declaration
    public LockableDouble TopNotchWidth { get; set; }
    Property Value
    Type Description
    LockableDouble
    Remarks

    If this cut operation is on a material, then lockables are always in a locked state. For members, the locked state matters. When assigning one of these values using a primitive double, it will lock and assign that value. When working directly with the LockableDouble, you will need to lock the value in addition to assigning it to override the system value.

    Methods

    Dispose(bool)

    Notch the Top/Bottom and Near/Far sides of a hollow section.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing
    Overrides
    FlangeCutOperation.Dispose(bool)
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