ModelPins gives access to investigate, create, add, and remove pins from the model in the same ways users can interactively.
More...
Detailed Description
ModelPins gives access to investigate, create, add, and remove pins from the model in the same ways users can interactively.
Function Documentation
- Returns
- Instance of type None
Add a ModelPin to the job. This takes a single ModelPin as its only argument.
C++ signature :
void Add(Alloy::Pointer::Pointer<SDS2::ModelRestraint::ModelRestraint>)
def ModelPins.For |
( |
|
member, |
|
|
|
end |
|
) |
| |
- Returns
- Instance of type list
Get a list of pins that affect a single member end. This takes a member number and end (0, or 1 for left and right
C++ signature :
boost::python::list For(int,int)
def ModelPins.PinMemberEnd |
( |
|
member, |
|
|
|
end |
|
) |
| |
- Returns
- Instance of type None
C++ signature :
void PinMemberEnd(int,int)
def ModelPins.Remove |
( |
|
pin | ) |
|
- Returns
- Instance of type bool
Remove a ModelPin from the job. This takes a single ModelPin as its only argument.
C++ signature :
bool Remove(Alloy::Pointer::Pointer<SDS2::ModelRestraint::ModelRestraint>)
def ModelPins.UnPinMemberEnd |
( |
|
member, |
|
|
|
end |
|
) |
| |
- Returns
- Instance of type None
C++ signature :
void UnPinMemberEnd(int,int)