Classes | |
class | Point3D |
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Functions | |
def | Angle |
def | Bisector |
def | Cross |
def | Distance |
def | DistanceSquared |
def | Dot |
def | EpsilonEquals |
def | FloatEquals |
def | Interpolate |
def | IsParallel |
def | IsPerpendicular |
def | Length |
def | LengthSquared |
def | Magnitude |
def | MakePoint |
def | MakePoint3D |
def | ScalarProjection |
def | Unit |
def | VectorProjection |
def Point3D.Angle | ( | arg1, | |
arg2 | |||
) |
Angle( u, v ) == u.Angle( v ) C++ signature : double Angle(Point3D,Point3D)
def Point3D.Bisector | ( | arg1, | |
arg2 | |||
) |
Bisector( u, v ) == u.Bisector( v ) C++ signature : Point3D Bisector(Point3D,Point3D)
def Point3D.Cross | ( | arg1, | |
arg2 | |||
) |
Cross( u, v ) == u.Cross( v ) C++ signature : Point3D Cross(Point3D,Point3D)
def Point3D.Distance | ( | arg1, | |
arg2 | |||
) |
Distance( p, q ) == p.Distance( q ) C++ signature : double Distance(Point3D,Point3D)
def Point3D.DistanceSquared | ( | arg1, | |
arg2 | |||
) |
DistanceSquared( p, q ) == p.DistanceSquared( q ) C++ signature : double DistanceSquared(Point3D,Point3D)
def Point3D.Dot | ( | arg1, | |
arg2 | |||
) |
Dot( u, v ) == u.Dot( v ) C++ signature : double Dot(Point3D,Point3D)
def Point3D.EpsilonEquals | ( | arg1, | |
arg2, | |||
arg3 | |||
) |
EpsilonEquals( p, q ) == p.EpsilonEquals( q ) C++ signature : bool EpsilonEquals(Point3D,Point3D,double) EpsilonEquals( p, q, e ) == p.EpsilonEquals( q, e ) C++ signature : bool EpsilonEquals(Point3D,Point3D)
def Point3D.FloatEquals | ( | arg1, | |
arg2, | |||
arg3 | |||
) |
FloatEquals == EpsilonEquals C++ signature : bool FloatEquals(Point3D,Point3D [,double])
def Point3D.Interpolate | ( | arg1, | |
arg2, | |||
arg3 | |||
) |
Interpolate( p, q, percent ) == p.Interpolate( q, percent ) C++ signature : Point3D Interpolate(Point3D,Point3D,double)
def Point3D.IsParallel | ( | arg1, | |
arg2 | |||
) |
IsParallel( u, v ) == u.Parallel( v ) C++ signature : bool IsParallel(Point3D,Point3D) IsParallel( u, v, e ) == u.Parallel( v, e ) C++ signature : bool IsParallel(Point3D,Point3D,double)
def Point3D.IsPerpendicular | ( | arg1, | |
arg2 | |||
) |
IsPerpendicular( u, v ) == u.Perpendicular( v ) C++ signature : bool IsPerpendicular(Point3D,Point3D) IsPerpendicular( u, v, e ) == u.IsPerpendicular( v, e ) C++ signature : bool IsPerpendicular(Point3D,Point3D,double)
def Point3D.Length | ( | arg1 | ) |
Length( v ) == v.Length() C++ signature : double Length(Point3D)
def Point3D.LengthSquared | ( | arg1 | ) |
LengthSquared( v ) == v.LengthSquared() C++ signature : double LengthSquared(Point3D)
def Point3D.Magnitude | ( | arg1 | ) |
Magnitude == Length C++ signature : double Magnitude(Point3D)
def Point3D.MakePoint | ( | arg1 | ) |
Returns a new point.Point object. C++ signature : _object* MakePoint(_object*)
def Point3D.MakePoint3D | ( | arg1 | ) |
Returns a new Point3D object. C++ signature : boost::shared_ptr<Point3D> MakePoint3D(_object*)
def Point3D.ScalarProjection | ( | arg1, | |
arg2 | |||
) |
ScalarProjection( u, v ) == u.ScalarProjection( v ) C++ signature : double ScalarProjection(Point3D,Point3D)
def Point3D.Unit | ( | arg1 | ) |
Unit( v ) == v.Unit() C++ signature : Point3D Unit(Point3D)
def Point3D.VectorProjection | ( | arg1, | |
arg2 | |||
) |
VectorProjection( u, v ) == u.VectorProjection( v ) C++ signature : Point3D VectorProjection(Point3D,Point3D)