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Methods defined here: | |
def | __eq__ |
def | __getinitargs__ |
def | __getitem__ |
def | __getstate__ |
def | __init__ |
def | __len__ |
def | __ne__ |
def | __reduce__ |
def | __repr__ |
def | __setstate__ |
def | __str__ |
def | add_node |
def | append |
def | clear |
def | flatten |
def | get_corner_point_count |
def | get_depth_vectors |
def | get_grouped_vertices |
def | get_picked_points |
def | get_radii |
def | get_vertex_on_radius |
def | get_vertices |
def | insert_node |
def | is_closed |
def | length |
def | pop_node |
def | set_depth_vectors |
def | set_node |
def | transform |
Static methods defined here: | |
def | fromstr |
Data descriptors defined here: | |
def | remove_bad_points |
Data and other attributes defined here: | |
int | __instance_size__ = 40 |
__safe_for_unpickling__ = True |
Data descriptors inherited from Boost.Python.instance: | |
def | __dict__ |
def | __weakref__ |
Data and other attributes inherited from Boost.Python.instance: | |
def | __new__ |
def Layout3D.Layout3D.__init__ | ( | arg1 | ) |
C++ signature : void __init__(_object*) C++ signature : void __init__(_object*,Layout3D) C++ signature : void __init__(_object*,boost::python::list {lvalue},bool)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__dict__ | ( | args | ) |
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__eq__ | ( | arg1, | |
arg2 | |||
) |
C++ signature : bool __eq__(Layout3D {lvalue},Layout3D)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__getinitargs__ | ( | arg1 | ) |
C++ signature : boost::python::tuple __getinitargs__(Layout3D)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__getitem__ | ( | arg1, | |
arg2 | |||
) |
C++ signature : Alloy::Pointer::Pointer<Layout3DNode> __getitem__(Layout3D {lvalue},int)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__getstate__ | ( | arg1 | ) |
C++ signature : boost::python::tuple __getstate__(Layout3D)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__len__ | ( | arg1 | ) |
C++ signature : unsigned long __len__(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__ne__ | ( | arg1, | |
arg2 | |||
) |
C++ signature : bool __ne__(Layout3D {lvalue},Layout3D)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__new__ | ( | args | ) |
T.__new__(S, ...) -> a new object with type S, a subtype of T
__new__ = <built-in method __new__ of Boost.Python.class object>
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__reduce__ | ( | args | ) |
__reduce__ = <unnamed Boost.Python function>(args)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__repr__ | ( | arg1 | ) |
C++ signature : std::string __repr__(Layout3D)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__setstate__ | ( | arg1, | |
arg2 | |||
) |
C++ signature : void __setstate__(Layout3D {lvalue},boost::python::tuple)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__str__ | ( | arg1 | ) |
C++ signature : std::string __str__(Layout3D)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.__weakref__ | ( | args | ) |
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.add_node | ( | arg1, | |
arg2, | |||
arg3 | |||
) |
C++ signature : void add_node(Layout3D {lvalue},Point3D,double) C++ signature : void add_node(Layout3D {lvalue},Point3D,double,Point3D)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.append | ( | arg1, | |
arg2 | |||
) |
C++ signature : void append(Layout3D {lvalue},Alloy::Pointer::Pointer<Layout3DNode>)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.clear | ( | arg1 | ) |
C++ signature : void clear(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.flatten | ( | arg1, | |
arg2 | |||
) |
C++ signature : void flatten(Layout3D {lvalue},Xform)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.fromstr | ( | arg1 | ) |
C++ signature : _object* fromstr(boost::python::str)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.get_corner_point_count | ( | arg1 | ) |
C++ signature : boost::python::list get_corner_point_count(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.get_depth_vectors | ( | arg1 | ) |
C++ signature : boost::python::list get_depth_vectors(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.get_grouped_vertices | ( | arg1 | ) |
C++ signature : boost::python::list get_grouped_vertices(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.get_picked_points | ( | arg1 | ) |
C++ signature : boost::python::list get_picked_points(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.get_radii | ( | arg1 | ) |
C++ signature : boost::python::list get_radii(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.get_vertex_on_radius | ( | arg1 | ) |
C++ signature : boost::python::list get_vertex_on_radius(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.get_vertices | ( | arg1 | ) |
C++ signature : boost::python::list get_vertices(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.insert_node | ( | arg1, | |
index, | |||
picked_point, | |||
radius, | |||
segment_count, | |||
depth_vector | |||
) |
C++ signature : void insert_node(Layout3D {lvalue},unsigned int,Point3D [,double [,unsigned int [,Point3D]]])
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.is_closed | ( | arg1 | ) |
C++ signature : bool is_closed(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.length | ( | arg1 | ) |
C++ signature : double length(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.pop_node | ( | arg1 | ) |
C++ signature : void pop_node(Layout3D {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.remove_bad_points | ( | args | ) |
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.set_depth_vectors | ( | arg1, | |
depth_vector, | |||
uniform | |||
) |
C++ signature : void set_depth_vectors(Layout3D {lvalue},Point3D [,bool])
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.set_node | ( | arg1, | |
arg2, | |||
arg3 | |||
) |
C++ signature : void set_node(Layout3D {lvalue},unsigned int,Point3D) C++ signature : void set_node(Layout3D {lvalue},unsigned int,Point3D,double) C++ signature : void set_node(Layout3D {lvalue},unsigned int,Point3D,double,Point3D)
Reimplemented in Layout3D.RebarLayout3D.
def Layout3D.Layout3D.transform | ( | arg1, | |
arg2 | |||
) |
C++ signature : void transform(Layout3D {lvalue},Xform {lvalue})
Reimplemented in Layout3D.RebarLayout3D.
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staticprivate |
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staticprivate |