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Static methods defined here: |
def | fromstr |
Data and other attributes inherited from Boost.Python.instance: |
def | __new__ |
Detailed Description
No documentation available.
Method resolution order
Layout3D
Boost.Python.instance
builtin.object
Constructor & Destructor Documentation
def Layout3D.Layout3D.__init__ |
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- Returns
- Instance of type None
C++ signature :
void __init__(_object*)
C++ signature :
void __init__(_object*,Layout3D)
C++ signature :
void __init__(_object*,boost::python::list {lvalue},bool)
- Note
- Additional signature: init( (object)arg1, (Layout3D)arg2) -> None
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Additional signature: init( (object)arg1, (list)arg2, (bool)arg3) -> None
Member Function Documentation
def Layout3D.Layout3D.__dict__ |
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def Layout3D.Layout3D.__eq__ |
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- Returns
- Instance of type bool
C++ signature :
bool __eq__(Layout3D {lvalue},Layout3D)
def Layout3D.Layout3D.__getinitargs__ |
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- Returns
- Instance of type tuple
C++ signature :
boost::python::tuple __getinitargs__(Layout3D)
def Layout3D.Layout3D.__getitem__ |
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- Returns
- Instance of type Layout3DNode
C++ signature :
Alloy::Pointer::Pointer<Layout3DNode> __getitem__(Layout3D {lvalue},int)
def Layout3D.Layout3D.__getstate__ |
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- Returns
- Instance of type tuple
C++ signature :
boost::python::tuple __getstate__(Layout3D)
def Layout3D.Layout3D.__len__ |
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- Returns
- Instance of type int
C++ signature :
unsigned long __len__(Layout3D {lvalue})
def Layout3D.Layout3D.__ne__ |
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- Returns
- Instance of type bool
C++ signature :
bool __ne__(Layout3D {lvalue},Layout3D)
def Layout3D.Layout3D.__new__ |
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T.__new__(S, ...) -> a new object with type S, a subtype of T
__new__ = <built-in method __new__ of Boost.Python.class object>
def Layout3D.Layout3D.__reduce__ |
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__reduce__ = <unnamed Boost.Python function>(args)
def Layout3D.Layout3D.__repr__ |
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- Returns
- Instance of type str
C++ signature :
std::string __repr__(Layout3D)
def Layout3D.Layout3D.__setstate__ |
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- Returns
- Instance of type None
C++ signature :
void __setstate__(Layout3D {lvalue},boost::python::tuple)
def Layout3D.Layout3D.__str__ |
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- Returns
- Instance of type str
C++ signature :
std::string __str__(Layout3D)
def Layout3D.Layout3D.__weakref__ |
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def Layout3D.Layout3D.add_node |
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- Returns
- Instance of type None
C++ signature :
void add_node(Layout3D {lvalue},Point3D,double)
C++ signature :
void add_node(Layout3D {lvalue},Point3D,double,Point3D)
- Note
- Additional signature: add_node( (Layout3D)arg1, (Point3D)arg2, (float)arg3, (Point3D)arg4) -> None
def Layout3D.Layout3D.append |
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- Returns
- Instance of type None
C++ signature :
void append(Layout3D {lvalue},Alloy::Pointer::Pointer<Layout3DNode>)
def Layout3D.Layout3D.clear |
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- Returns
- Instance of type None
C++ signature :
void clear(Layout3D {lvalue})
def Layout3D.Layout3D.flatten |
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- Returns
- Instance of type None
C++ signature :
void flatten(Layout3D {lvalue},Xform)
def Layout3D.Layout3D.fromstr |
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- Returns
- Instance of type object
C++ signature :
_object* fromstr(boost::python::str)
def Layout3D.Layout3D.get_depth_vectors |
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- Returns
- Instance of type list
C++ signature :
boost::python::list get_depth_vectors(Layout3D {lvalue})
def Layout3D.Layout3D.get_picked_points |
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- Returns
- Instance of type list
C++ signature :
boost::python::list get_picked_points(Layout3D {lvalue})
def Layout3D.Layout3D.get_radii |
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- Returns
- Instance of type list
C++ signature :
boost::python::list get_radii(Layout3D {lvalue})
def Layout3D.Layout3D.get_vertex_on_radius |
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- Returns
- Instance of type list
C++ signature :
boost::python::list get_vertex_on_radius(Layout3D {lvalue})
def Layout3D.Layout3D.get_vertices |
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- Returns
- Instance of type list
C++ signature :
boost::python::list get_vertices(Layout3D {lvalue})
def Layout3D.Layout3D.insert_node |
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arg1, |
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index, |
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picked_point, |
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radius, |
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segment_count, |
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depth_vector |
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- Returns
- Instance of type None
C++ signature :
void insert_node(Layout3D {lvalue},unsigned int,Point3D [,double [,unsigned int [,Point3D]]])
def Layout3D.Layout3D.is_closed |
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- Returns
- Instance of type bool
C++ signature :
bool is_closed(Layout3D {lvalue})
def Layout3D.Layout3D.pop_node |
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- Returns
- Instance of type None
C++ signature :
void pop_node(Layout3D {lvalue})
def Layout3D.Layout3D.remove_bad_points |
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def Layout3D.Layout3D.set_depth_vectors |
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depth_vector, |
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- Returns
- Instance of type None
C++ signature :
void set_depth_vectors(Layout3D {lvalue},Point3D [,bool])
def Layout3D.Layout3D.set_node |
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- Returns
- Instance of type None
C++ signature :
void set_node(Layout3D {lvalue},unsigned int,Point3D)
C++ signature :
void set_node(Layout3D {lvalue},unsigned int,Point3D,double)
C++ signature :
void set_node(Layout3D {lvalue},unsigned int,Point3D,double,Point3D)
- Note
- Additional signature: set_node( (Layout3D)arg1, (int)arg2, (Point3D)arg3, (float)arg4) -> None
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Additional signature: set_node( (Layout3D)arg1, (int)arg2, (Point3D)arg3, (float)arg4, (Point3D)arg5) -> None
def Layout3D.Layout3D.transform |
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- Returns
- Instance of type None
C++ signature :
void transform(Layout3D {lvalue},Xform {lvalue})
Member Data Documentation
int Layout3D.Layout3D.__instance_size__ = 40 |
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staticprivate |
Layout3D.Layout3D.__safe_for_unpickling__ = True |
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staticprivate |